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    • HomeMade
      HomeMade @-DEAD_GHOST- last edited by

      @DEAD_GHOST Stop crying, it seems like you are depressed, it's okay, just play your Free Fire and stop crying.

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      • Derex
        Derex last edited by

        In MTA, every ban has an “admin” field.
        MTA uses this field to indicate which element/player created or issued the ban.
        When this field is not defined, the system shows “Console”, which represents the server’s running application - basically the server console itself.

        There are only one or two bans in the banlist that show “Console”, but in reality they were issued by an actual human.

        Regarding fefurr and markitoo$:
        I used to have videos showing them using aimbot, but the problem was that they defended themselves extremely aggressively. I was told I'm just bad at the game and that’s why I couldn’t shot like they did. If I were as good as they I'd have shoots like them - they said. My condition affected my hands a few years ago, and I’m honestly just happy if I can move the mouse without pain. Because of that, I can’t participate in games the way I used to.
        But that doesn’t mean I can’t tell the difference between which shot is possible in MTA and which is definitely a cheat.

        There were even PM logs where they talked a lot about cheating, and it was an open secret among players. Their accounts also had AC‑detect based kicks. But I knew that in cases like this, Asturel would take their side. He barely played GTA SA in his life — maybe one or two days total — so he doesn’t understand how the fighting system works, and he tends to believe others over me. So I removed the ban.
        And then, because I removed the ban, I still got scolded by some people here, so whatever.

        About the video you posted:
        That’s not a cheat. It’s an exploit of a GTO bug.
        Years ago it was common that players could stand behind a wall and kill others who had no line of sight on them. Asturel made a script that checks whether both players have line of sight on each other, but the problem is that it compares the shooter’s weapon muzzle position to the target player’s center point. Because of this, sometimes a player doesn’t take damage even though there is a clear line of sight.

        I even false‑banned a Turkish player last year because of this — he got unbanned afterwards, but of course I got cursed out for it.
        If the script cast the check on both players’ heads, it would work properly. I think I even worked on fixing it 1–2 years ago, but I might have run into another bug caused by the fix. I’ll take another look.
        So, tl;dr: the video is not a cheat.

        About stating:
        Personally, I don’t understand why we give jail for this.
        The account should simply get banned, and stats should be reset every 6-12 months. That’s the only system that ever worked.
        When we only give jail, the damage they made is already done. They got the kills they wanted which will stay there forever.
        If we could automate it so that when an account is banned for stating, their stats would automatically reset after 1–2 months, that would be ideal. But I haven’t been able to convince Asturel to change this for years.

        Stating has another problem:
        There is no legal way to gain weapon skill points without doing a “soft stating”.
        You wouldn’t know this, but on the old GTO (the one running on sa-mp from 2006 to 2014), there were no bots on dms so we didn't need skills. Players fought each other with single‑handed sawn‑offs. Two‑handed sawn-offs were extremely rare — I was one of maybe 3–4 players in eight years who ever got it. And earning it was hard, because you only got 2 points for one kill on the weapon you killed with, and you could get only 6 or 9 points on a single day for the same player you killed. Something similar is on this GTO as well. I'm sure you noticed you stop getting skill points after a few kills on the same person.

        When I had to deal with stating, I always looked at what kill count seemed realistic on each level, what KD ratio was still acceptable.
        If someone did stating but only did like 10–20 kills, they got nothing.
        About dm stating: you can get help from others, sure, but don’t go to a DM that’s at least 5 levels below your own level.
        It also helps if you die a few hundred times so your DM stats don’t look unrealistically high.

        For normal KD, with 15 years of experience, I’ve noticed that you simply cannot maintain a KD higher than 2.0 if you play legitimately.
        So if someone’s KD is significantly above that, it’s guaranteed to be a stating case.
        Of course you have to consider the total kills and deaths as well because someone could have 200 kills and 50 deaths, in which case the KD would be 4.0, but the base numbers are very low.

        -DEAD_GHOST- 1 Reply Last reply Reply Quote 0
        • -DEAD_GHOST-
          -DEAD_GHOST- @Derex last edited by

          @Derex You're right about practically everything, the only thing I'd question is what you said about Markitos. I wasn't referring to the distance or that line you mentioned; I was referring to how his bullets could track my head even though he didn't know if I was going to leave the structure crouching or standing up. If you analyze it closely, you'll see the blood trails his weapon leaves; it's an auto-aim. I would ask you to review the video again and see what I mean.

          -DEAD_GHOST- 1 Reply Last reply Reply Quote 0
          • -DEAD_GHOST-
            -DEAD_GHOST- @-DEAD_GHOST- last edited by

            @DEAD_GHOST The truth is I'm happy to be playing again, thanks again. If I see any anomalies in the game and you allow me, I'll record it and upload it to the forum.

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